athena royale script pastebin

"; mes "Please enter the amount donated by "+@donator$; if(@version) query_sql "SELECT CAST('"+escape_sql(@donating$)+"' AS DECIMAL)", @donating$; query_sql "SELECT '"+escape_sql(@donating$)+"' > 0", @valid; mes "You have specified that "+@donator$+" has donated $"+@donating$+". It's a tool to allow users who cannot afford to purchase stuff in game, to get the same chance as everyone to have fun which otherwise would cost alot. @BR_ID)/60 > 1)?"s":""):getd(".zone_time_"+. @e+14]); setarray . Arsenal Aimbot GUI - Scripts - Roblox @id) < $@BR_RegTimer), else if(getarraysize(getd("$@BR_RegQ"+. @l_y1 && . todo-related-topics-no-data @e])); else // max slots the equipment has available, if(.equip[. @rand2); deletearray .@rmin2,getarraysize(. // Note: You can increase this value, but you also need to add more duplicates to match it; Search for "duplicate(BR_LootBox)", // > .downed_slots = How many slots of NPC Duplicates are for downed players available? @atcmd_parameters$[0],"18") == 1 || compare(. set .@a_menu$,. By continuing to use Pastebin, you agree to our use of cookies as described in the. "Einbroch","2","20","50",""+.m_level,"0". mes "It seems like there are either too many or too less members in your party. @BR_ID)+1)+"]"))/2); // Border#2+4, // Adding the Viewpoints to the mini-map to each Player on the map, for( set . @rmin3)+", "+getarraysize(. Claim menu now. @pty_ct; set .@a,. @r == 3)?4:. set .@e,rand(1,getarraysize(getd(".weap_"+. "; mes "Solo should be obvious. If you want to play Athena Royale for yourself, it's completely free within Fortnite Creative mode. //= "log_npc" in log_athena.conf must be enabled. @BR_ID); set .Arena_Status[atoi(charat(strnpcinfo(2),3))],0; // Border #1: x1/y1 to x1/y2 ( South West to North West ), // Border #2: x1/y1 to x2/y1 ( South West to South East ), // Border #3: x2/y1 to x2/y2 ( South East to North East ), // Border #4: x1/y2 to x2/y2 ( North West to North East ), set . @id))+"]"),getcharid(0); announce "[Battle Royale - "+.arena$[. Non-profit, educational or personal use tips the balance in favor of fair use. This product is meant for educational purposes only. setarray getd(".zone_"+.@BR_ID+"[0]"),getd(".@zone_c_x_"+. @BR_ID)); sleep 2000; // Let the players finish loading. 7 min ago @id) >= $@BR_RegTimer) {. todo-related-topics-headline . @rand3); deletearray .@rmin3,getarraysize(. For example, Phantom Forces doesn't use humanoids. Fortnite Athena Royale Is A Fan-Made Recreation Of The - GameSpot @z < getarraysize(getd(".zone_"+. [NEW BEST OP!] Roblox Island Royale Script Hack GUI: Aimbot - YouTube @nm,10; // NPC's should move every X cells to new location. @l] == getequipid(EQI_COSTUME_HEAD_LOW) ) continue; delitem @inventorylist_id[.@l],@inventorylist_amount[. @i]; setarray .@c1[.@c],@inventorylist_card1[. if(getequipid(EQI_COSTUME_HEAD_TOP) != 0) delequip EQI_COSTUME_HEAD_TOP; if(getequipid(EQI_COSTUME_HEAD_MID) != 0) delequip EQI_COSTUME_HEAD_MID; if(getequipid(EQI_COSTUME_HEAD_LOW) != 0) delequip EQI_COSTUME_HEAD_LOW; for ( set . "s":"")+" to register! @t+2)+"] = "+getd(".zone_"+.@BR_ID+"["+(. @t+"]")+", Y1["+(. @a,1; . @BR_ID*6-1],"Battle Royale#BR_NPC")); if(killerrid && killerrid != getcharid(3)) // Killed by Player. @e < getarraysize(. 7 min ago @rmax1[0],100,100,10,10,10,10,10,10,10,10,10,10,10,10; // 2nd Random Option Slot - Race/Class/Size Damage Multipliers. set .@cs,getitemslots(getd(".weap_"+.@bclass+"["+. | 13.16 KB, JSON | Removed truncate() in a query since eAthena. @atcmd_parameters$[0],"19") == 1 || compare(. setarray . //= queries into one. @BR_ID)/60+" Minute"+( (getd(".zone_time_"+. @i] != 0) {. @r); br_alberta,0,0,0 duplicate(BR_Init) BR_Arena#1 HIDDEN_NPC, br_aldeb,0,0,0 duplicate(BR_Init) BR_Arena#2 HIDDEN_NPC, br_dewata,0,0,0 duplicate(BR_Init) BR_Arena#3 HIDDEN_NPC, br_einbech,0,0,0 duplicate(BR_Init) BR_Arena#4 HIDDEN_NPC, br_einbroch,0,0,0 duplicate(BR_Init) BR_Arena#5 HIDDEN_NPC, br_geffen,0,0,0 duplicate(BR_Init) BR_Arena#6 HIDDEN_NPC, br_gonryun,0,0,0 duplicate(BR_Init) BR_Arena#7 HIDDEN_NPC, br_hugel,0,0,0 duplicate(BR_Init) BR_Arena#8 HIDDEN_NPC, br_izlude,0,0,0 duplicate(BR_Init) BR_Arena#9 HIDDEN_NPC, br_lasagna,0,0,0 duplicate(BR_Init) BR_Arena#10 HIDDEN_NPC, br_malaya,0,0,0 duplicate(BR_Init) BR_Arena#11 HIDDEN_NPC, br_morocc,0,0,0 duplicate(BR_Init) BR_Arena#12 HIDDEN_NPC, br_moscovia,0,0,0 duplicate(BR_Init) BR_Arena#13 HIDDEN_NPC, br_niflheim,0,0,0 duplicate(BR_Init) BR_Arena#14 HIDDEN_NPC, br_payon,0,0,0 duplicate(BR_Init) BR_Arena#15 HIDDEN_NPC, br_prontera,0,0,0 duplicate(BR_Init) BR_Arena#16 HIDDEN_NPC, br_rachel,0,0,0 duplicate(BR_Init) BR_Arena#17 HIDDEN_NPC, br_splend,0,0,0 duplicate(BR_Init) BR_Arena#18 HIDDEN_NPC, br_veins,0,0,0 duplicate(BR_Init) BR_Arena#19 HIDDEN_NPC, br_yuno,0,0,0 duplicate(BR_Init) BR_Arena#20 HIDDEN_NPC. set .@type,atoi(getvariableofnpc(.arena$[. "Duo":"Squad")+" ["+getpartyname(getcharid(1))+"] for winning in the Battle Royale Arena ["+getd(".arena_"+.@BR_ID+"$")+"]! setarray .arena$[. @BR_ID) - getd(".last_zone_size_"+.@BR_ID),getd(".@zone_c_y_"+. setarray . Therefore I will cancel it. setarray . @rpar4); for ( set . setarray getd(".zone_"+.@BR_ID+"["+getarraysize(getd(".zone_"+.@BR_ID))+"]"),((!.@l_x1)?.@x1:getd(".zone_"+.@BR_ID+"["+.@z+"]")),((!.@l_y1)?.@y1:getd(".zone_"+.@BR_ID+"["+(.@z+1)+"]")),((!.@l_x2)?.@x2:getd(".zone_"+.@BR_ID+"["+(.@z+2)+"]")),((!.@l_y2)?.@y2:getd(".zone_"+.@BR_ID+"["+(. @BR_ID+"[0]"),35,15,271,223; setarray getd(".area_"+. @id*6-6]+"]: The Arena has been opened. @g+"]"); getitem3 BR_EQ_ID[.@g],BR_EQ_AM[.@g],BR_EQ_IFY[.@g],BR_EQ_REF[.@g],BR_EQ_ATT[.@g],BR_EQ_C1[.@g],BR_EQ_C2[.@g],BR_EQ_C3[.@g],BR_EQ_C4[.@g],.@OptID,.@OptVal,. @i]+"]: The Arena has been opened. Pastebin is a website where you can store text online for a set period of time. But respect the order and values! Pastebin is a website where you can store text online for a set period of time. @s < getd(".loot_box_"+. setarray .@opt_id2[.@c],@inventorylist_option_id2[. //= Thanks to Toms for implementing the new multi-column, rachel,137,146,5 script Donation Girl 714,{, "SELECT `account_id` FROM `login` WHERE `userid` = '", "SELECT `amount` FROM `donate` WHERE `account_id` = ", "SELECT `userid` FROM `login` WHERE `account_id` = ", "The value of $1 successfully changed to ", "SELECT `id` FROM `donate_headgear_db` WHERE `price` <= ", "SELECT `price` FROM `donate_headgear_db` WHERE `id` = ", "SELECT `id` FROM `donate_card_db` WHERE `price` <= ", "SELECT `price` FROM `donate_card_db` WHERE `id` = ", "SELECT `id` FROM `donate_weapon_db` WHERE `price` <= ", "SELECT `price` FROM `donate_weapon_db` WHERE `id` = ". @o))); setarray .@OptID[getarraysize(.@OptID)],getd(".@rand"+.@o+"["+. set .@cs,rand(0,getitemslots(getd(".weap_"+.@bclass+"["+. @c,0; . @l]; setarray BR_EQ_REF[.@s],@inventorylist_refine[. mes "There are 3 different Types of Battle Royale, which are randomized every day per Arena or are specified:"; mes "To register just select \"Register\" in the main menu. @m)); // 1x Oridecon Arrow Quiver, makeitem 13200,1,.@map$,rand((.@x-.@m),(.@x+.@m)),rand((.@y-.@m),(.@y+. Depending on the current type, you need either a total of 2 players (Duo) or 4 players (Squad) to participate. | 13.28 KB, JSON | @e+11]) // If not, set max amount, if(.equip[. setarray . @m)); // 1x Cartridge = 500 Bullets, makeitem 12148,1,.@map$,rand((.@x-.@m),(.@x+.@m)),rand((.@y-.@m),(.@y+. @id)); donpcevent "BR_Arena#"+. @min_l || BaseLevel > . @i] == getequipid(EQI_COSTUME_HEAD_LOW) ) {. set . set .@er,getd(".weap_"+.@bclass+"["+(. @o)); // Information that the equipment has been restored. @c <= .arena_size; set .@c,. 35 min ago @s-1))))+"]"); if(. Everybody which want to participate come to me! @rand2)+", "+getarraysize(. @BR_ID)+1)+"]"),5,0xFF0000; // Right Bottom Corner, viewpoint 1,getd(".zone_"+.@BR_ID+"["+(getd(".z_"+.@BR_ID)+2)+"]"),. @l]; setarray BR_EQ_EQUIP[.@s],@inventorylist_equip[. // Note: You can duplicate as much as you want, but edit the Chest#BR_ to match the number, // like Chest#BR1_11 for 11 Boxes in Arena 1, //prontera,156,177,0 duplicate(BR_LootBox) Chest#BR_TestBox 4_STEELBOX // Testing Purposes, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_1 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_2 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_3 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_4 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_5 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_6 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_7 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_8 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_9 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_10 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_1 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_2 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_3 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_4 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_5 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_6 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_7 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_8 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_9 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_10 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_1 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_2 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_3 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_4 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_5 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_6 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_7 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_8 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_9 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_10 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_1 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_2 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_3 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_4 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_5 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_6 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_7 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_8 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_9 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_10 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_1 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_2 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_3 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_4 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_5 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_6 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_7 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_8 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_9 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_10 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_1 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_2 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_3 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_4 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_5 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_6 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_7 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_8 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_9 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_10 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_1 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_2 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_3 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_4 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_5 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_6 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_7 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_8 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_9 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_10 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_1 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_2 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_3 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_4 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_5 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_6 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_7 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_8 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_9 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_10 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_1 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_2 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_3 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_4 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_5 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_6 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_7 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_8 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_9 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_10 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_1 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_2 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_3 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_4 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_5 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_6 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_7 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_8 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_9 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_10 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_1 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_2 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_3 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_4 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_5 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_6 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_7 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_8 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_9 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_10 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_1 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_2 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_3 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_4 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_5 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_6 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_7 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_8 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_9 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_10 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_1 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_2 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_3 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_4 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_5 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_6 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_7 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_8 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_9 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_10 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_1 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_2 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_3 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_4 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_5 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_6 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_7 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_8 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_9 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_10 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_1 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_2 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_3 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_4 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_5 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_6 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_7 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_8 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_9 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_10 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_1 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_2 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_3 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_4 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_5 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_6 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_7 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_8 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_9 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_10 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_1 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_2 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_3 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_4 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_5 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_6 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_7 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_8 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_9 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_10 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_1 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_2 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_3 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_4 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_5 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_6 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_7 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_8 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_9 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_10 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_1 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_2 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_3 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_4 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_5 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_6 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_7 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_8 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_9 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_10 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_1 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_2 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_3 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_4 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_5 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_6 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_7 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_8 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_9 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_10 4_STEELBOX.